Happy Mother's Day in Bloom
Happy Mother's Day in Bloom, a poetic and humoristic mini-game for Mom ;) Mother's Day is for tomorrow in my country. In tribute to this celebration of life, Vega prepared a lovely bouquet of...
View ArticlePool of devices
A snapshot of an advanced Butterfly prototype running tests on several devices. Thanks to the "Mother's Day in Bloom" release, from the cheap office laptop to a Mac, a 3GS iPhone (playable), or a...
View ArticleBrambles wall
Some new core game mechanisms are introduced. The flowering has an effect on the environment, it cures the leaves and it removes the brambles. I plan to use some story/drama component, a motivation...
View ArticleUser Interface 2nd iteration, select screen
2nd iteration about the game user interface : • earn medals when you achieve special tasks ;) • game engine back into a full dev game flow The select screen has new game features. I designed functional...
View ArticleUser Interface 2nd iteration, level title card
I've had the opportunity to polish and optimize the interface, i.e.: score threshold to unlock a lotus, earn fx, adjust content when swapping from portrait to landscape, ...
View ArticleUser Interface 2nd iteration, medal pop-up
A medals mechanism is introduced. The first one is a "palm" you can earn when you cure all the foliages in a level. I plan to add more rewards like this you can collect along levels, I believe it's a...
View ArticleStormy forest
A stormy ambient has been modelized. Several geometric experiments, some graphic and sound DIY, and here is my stormy forest ^^ I also have worked on sounds integration. With Butterfly, I use a sound...
View ArticlePost-it level design
Anecdote : While I was working on paper design, my sister's kitten swallowed a bone. This cat is so wild, I brought him to the veterinarian, we managed to cure him but what's the hell he gave us !...
View Article"Scripted activation", level edition
A level prototype focused on user progression experience. I've built some edition processes so that I can design chains of consequences. Here is a screenshot from the level editor, showing various...
View Article"Scripted activation", genericity
Here's a montage from the PC version of Butterfly to show the environment evolution during the player experience. Before adding further game features, I needed to generalize my activation processor. In...
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