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Happy Mother's Day in Bloom

Happy Mother's Day in Bloom, a poetic and humoristic mini-game for Mom ;) Mother's Day is for tomorrow in my country. In tribute to this celebration of life, Vega prepared a lovely bouquet of...

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Pool of devices

A snapshot of an advanced Butterfly prototype running tests on several devices. Thanks to the "Mother's Day in Bloom" release, from the cheap office laptop to a Mac, a 3GS iPhone (playable), or a...

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Brambles wall

Some new core game mechanisms are introduced. The flowering has an effect on the environment, it cures the leaves and it removes the brambles. I plan to use some story/drama component, a motivation...

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User Interface 2nd iteration, select screen

2nd iteration about the game user interface : • earn medals when you achieve special tasks ;) • game engine back into a full dev game flow The select screen has new game features. I designed functional...

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User Interface 2nd iteration, level title card

I've had the opportunity to polish and optimize the interface, i.e.: score threshold to unlock a lotus, earn fx, adjust content when swapping from portrait to landscape, ...

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User Interface 2nd iteration, medal pop-up

A medals mechanism is introduced. The first one is a "palm" you can earn when you cure all the foliages in a level. I plan to add more rewards like this you can collect along levels, I believe it's a...

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Stormy forest

A stormy ambient has been modelized. Several geometric experiments, some graphic and sound DIY, and here is my stormy forest ^^ I also have worked on sounds integration. With Butterfly, I use a sound...

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Post-it level design

Anecdote : While I was working on paper design, my sister's kitten swallowed a bone. This cat is so wild, I brought him to the veterinarian, we managed to cure him but what's the hell he gave us !...

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"Scripted activation", level edition

A level prototype focused on user progression experience. I've built some edition processes so that I can design chains of consequences. Here is a screenshot from the level editor, showing various...

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"Scripted activation", genericity

Here's a montage from the PC version of Butterfly to show the environment evolution during the player experience. Before adding further game features, I needed to generalize my activation processor. In...

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